R.A.VARGAS // CORE

REINALD ALEKSANDER VARGAS

3D Generalist & FX Artist
STATUS: ACTIVE // PIPELINE OVERHAUL
ENGAGED: HOUDINI PROCEDURAL & PLASTICITY HARD-SURFACE DATA
SYS.ENVIRONMENT: READY // 9+ YEARS EXP
// INDEX.01 // PROJECT_REGISTRY
DATA.001
ORF / Danube I
INTERMISSION FILM // MODELING & ROTOSCOPING
DATA.002
ORF / Universum History
DOCUMENTARY VFX // HISTORICAL ASSET CREATION
DATA.003
StampsDaq / NFT Series
POST PORTUGAL // 3D SHADING & BLOCKCHAIN ANIMATION
DATA.004
ORF / The Double Woman
DOCUMENTARY PRODUCTION // SCENE OBJECT MODELING
// INDEX.02 // CHRONOLOGICAL_LOG
OCT 2025 - PRESENT

FX Training Phase

Independent Study // Vienna
Advancing technical baseline into advanced procedural environments. Deep-dive into Houdini workflows for procedural geometry and physics simulations alongside hard-surface NURBS execution in Plasticity.
JUN 2023 - OCT 2025

3D Generalist & FX Artist

Freelance // Ukraine / Austria
Delivered end-to-end assets and clean scene integrations for high-end digital platforms and network broadcasting agencies.
  • Executed technical topologies, uv unwrapping systems, and physically based material maps.
  • Handled composition components: rotoscoping, detailed color matching matrices, and production camera integrations.
  • Engineered custom asset solutions utilizing curated kitbashing components.
MAR 2018 - MAY 2023

Lead 3D Generalist

StampsDaq // Ukraine
Managed visual pipelines converting official, flat 2D philatelic stamp assets into complex animated 3D assets for cross-platform implementation.
  • Optimized rendering parameters and standard file schemas to stabilize output performance profiles.
  • Supervised material layers, procedural shaders, lighting states, and output render nodes.
  • Performed advanced raster restoration, automated upscaling configurations, and deep element cleaning.
FEB 2016 - DEC 2017

3D Designer

Smarahd Ltd // Ukraine
Created micron-precise luxury assets and high-poly ornamental structures utilizing dual NURBS and high-density polygonal workflows. Verified file geometric validation protocols for error-free SLA/DLP 3D printing tasks.
MAR 2015 - NOV 2015

3D Prop Modeler

HazMob // Ukraine
Modeled rigid body environmental props, architecture assets, and system weapon models optimized specifically for low-overhead real-time rendering environments.
// INDEX.03 // SYSTEM_CAPABILITIES

Core Engine Data

Blender[Expert]
Substance Painter[Advanced]
3ds Max[Intermediate]
Plasticity[Intermediate]
Houdini[Basic]

Render Compute

CyclesX[Expert]
Octane[Intermediate]
Karma[Basic]

Post / Language

Photoshop[Advanced]
After Effects[Advanced]
DaVinci Resolve[Intermediate]
Python Runtime[Basic]

Academic Intelligence

Master of Science in Astrophysics
V. N. Karazin Kharkiv National University // 2014 - 2020
// INDEX.04 // COMMS_TERMINAL
reinald.vargas@gmail.com
[01] LINKEDIN [02] INSTAGRAM SYS.CALL // +43 677 6770 28 43