Advancing technical baseline into advanced procedural environments. Deep-dive into Houdini workflows for procedural geometry and physics simulations alongside hard-surface NURBS execution in Plasticity.
JUN 2023 - OCT 2025
3D Generalist & FX Artist
Freelance // Ukraine / Austria
Delivered end-to-end assets and clean scene integrations for high-end digital platforms and network broadcasting agencies.
Executed technical topologies, uv unwrapping systems, and physically based material maps.
Handled composition components: rotoscoping, detailed color matching matrices, and production camera integrations.
Managed visual pipelines converting official, flat 2D philatelic stamp assets into complex animated 3D assets for cross-platform implementation.
Optimized rendering parameters and standard file schemas to stabilize output performance profiles.
Supervised material layers, procedural shaders, lighting states, and output render nodes.
Performed advanced raster restoration, automated upscaling configurations, and deep element cleaning.
FEB 2016 - DEC 2017
3D Designer
Smarahd Ltd // Ukraine
Created micron-precise luxury assets and high-poly ornamental structures utilizing dual NURBS and high-density polygonal workflows. Verified file geometric validation protocols for error-free SLA/DLP 3D printing tasks.
MAR 2015 - NOV 2015
3D Prop Modeler
HazMob // Ukraine
Modeled rigid body environmental props, architecture assets, and system weapon models optimized specifically for low-overhead real-time rendering environments.
// INDEX.03 // SYSTEM_CAPABILITIES
Core Engine Data
Blender[Expert]
Substance Painter[Advanced]
3ds Max[Intermediate]
Plasticity[Intermediate]
Houdini[Basic]
Render Compute
CyclesX[Expert]
Octane[Intermediate]
Karma[Basic]
Post / Language
Photoshop[Advanced]
After Effects[Advanced]
DaVinci Resolve[Intermediate]
Python Runtime[Basic]
Academic Intelligence
Master of Science in Astrophysics
V. N. Karazin Kharkiv National University // 2014 - 2020